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-
-
- GLOBAL WAR 2 - PROGRAM HISTORY
-
- Version updates since v1.18d
-
- - List is in reverse chronological order (latest version first) -
-
-
-
- Version 2.20 (25-Aug-95)
-
- Timer bug fixed
- ~~~~~~~~~~~~~~~
- At last, the timer bug that caused all those "-65432.1098 days ago"
- errors has been corrected. It was a 'pure' coding mistake in a very
- innocent looking function (wrong C pointer in wrong place) that caused
- all those corrupted games. It took some time to browse the 410+ Kb
- Global War source code to find it. And my apologies to everyone...
-
- Fortfify bug fixed
- ~~~~~~~~~~~~~~~~~~
- Players could sometimes not fortify from countries; if the number of
- fortified armies plus the number of armies in the 'from' country
- exceeded 255 the fortify order was cancelled without a notice.
- Obviously the from/to countries had been exchanged in the code.
-
- New option in GW.con
- ~~~~~~~~~~~~~~~~~~~~
- Sysops can now control the maximum number of armies each player get
- from countries during the Take turn phase.
- Line 14 in GW.con must be a positive number between 1 - 255.
-
- Game info
- ~~~~~~~~~
- Rewrote the game info screen in sysop's menu (press 'I' to view).
-
-
- (please also read the 2.19a beta changes below)
-
-
- o o o
-
-
-
- Version 2.19a beta (23-Aug-95)
- (This version was not a public release; only for beta testers)
-
-
- Safe saving bug fixed
- ~~~~~~~~~~~~~~~~~~~~~
- The program did not create a new gw.dat save file unless there already
- existed one before.
-
- Rejoin bug in Conquest game fixed
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Due to a bug in the Planetary conquest game players could remove them-
- selves from a game and then rejoining it. This way they could have more
- than one country and a great number of armies already from the beginning.
-
- Adjusted balance in Conquest games
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The Planetary Conquest game was a bit unbalanced. Players received too
- many armies in their first turn; 7 + 3 armies for the country + 3 bonus
- armies, totally 13 armies which was enough to destroy one of the other
- players right from start.
- This has now been changed to the following:
- 6 parachute troops to invade a country
- +3 more armies for the country the first turn
- (no bonus armies!)
- = only 9 armies from start
-
-
-
- o o o
-
-
-
- Version 2.19 (14-Aug-95)
-
-
- New game mode: Planetary conquest
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This version presents a new game mode called the Planetary conquest,
- exploration of a prehistoric Earth populated by primitive and hostile
- tribes. Before the game begins each player decides a starting position.
- They will get 7 armies (plus 3 more the first turn) and only one country,
- otherwise it is just like a normal game. However, the native activity may
- increase in future versions.
- Idea suggested by Dean 'TFM' Husby.
-
- Stability !
- ~~~~~~~~~~~
- Several nasty bugs were discovered and fixed with the aid of Simon P
- Bullen's great shell for memory allocations called Fortify (!).
- The bugs were extremly tricky to find with conventional tracking
- methods, since they didn't cause any Enforcer hits or other 'clues',
- but Fortify tracked them down easily. Global War is now completely
- free from so called illegal block writes and memory leaks, which
- should please all sysops out there.
-
- Safe saving
- ~~~~~~~~~~~
- The program uses from now on safe saving; all results are first saved
- to a temporary file called "GW.dat.new" in the Global War directory.
- If the saving is successful the old "GW.dat" file is deleted and the
- new save file "GW.dat.new" is renamed as "GW.dat". The major advantage
- of all this is that the "GW.dat" save file will never become corrupt
- incase saving fails.
- Safe saving was requested by Kyle Chow.
-
- Tactical briefing
- ~~~~~~~~~~~~~~~~~
- A new screen is presented to each player when they select a game and
- are participating in it. It is the Tactical briefing screen which
- informs the player about the most important events, from the player's
- point of view, that has happened since the player's last turn.
-
- Note; the briefing does not give any tactical advice. It only scans
- everything that has happened and, based on carefully designed complex
- calculations, decides which information the player is most interested
- in at the moment. This naturally also includes situations where the
- team partner is involved if the game is a team game, or situations
- which directly will affect player's mission if it is a mission game.
-
- Improved news
- ~~~~~~~~~~~~~
- Added a 'player x does no longer occupy continent x' news report
- which will be displayed whenever appropriate.
- Off the record; this report was a side-effect of the construction of
- the Tactical briefing.
-
- The game start date is always displayed first in the news list.
-
- Cosmetic bugs
- ~~~~~~~~~~~~~
- Give commendations fixed; the fields were switched.
-
- Greenland minefields towards Yukon and Quebec had been switched.
-
- In mission games, the word "A:ttack" was not erased when player quit
- attack phase.
-
- Hall of Fame fix; sometimes a string such as "Today" was used instead
- of the normal date string. The reason was an uninitialized flags byte.
-
- The Congratulations screen does not say "Mr" anymore.
- Requested by Kyle Chow and his female users.
-
-
-
- o o o
-
-
-
- Version 2.18 (21-Jun-95)
-
-
- On popular demand; special weapons can be stored for later use!
- Note; the specials are now launched during the Attack phase, and
- not before the Deploy phase. New specials are reported during the
- Take turn phase, before the Deploy phase, as usual.
- Each player have a storage capacity of maximum 3 specials of each
- type.
-
- Removed some (obsolete) control routines in the minefield code;
- program will no longer warn if there are over 10 minefields on a
- single border.
-
- Enforcer hits removed (harmless, but anyway...)
- Thanks to Kyle for reporting. Maybe I'll get a MMU some day... ;-)
-
- Added a new feature; the status of mission games can now be one of
- two things:
-
- o All players have the same mission
- o Each player has a unique mission (the old way)
-
- The type of mission is asked during the game creation phase.
- Thanks to Dean 'The Funmaster' for the idea.
-
- The ranking list has been modified, all information did not fit
- into the old list.
-
- The supreme commander bug has been fixed; whenever a new player became
- S.C, the game sometimes gave the honorary title to a wrong player.
- Thanks to Dean for reporting.
-
- Improved the appearance of specials; players are now guaranteed to get
- a special at least every 5th turn, if not sooner.
- Thanks to Dean for the comment that lead to this change.
-
- Fixed a 'cosmetic' bug; when a player did Fortify in a
- team game, the game displayed "Country not found" even if the
- input was correct. Thanks to Kyle for reporting.
-
-
-
- o o o
-
-
-
- Version 2.17 (28-Mar-95)
-
-
-
- Corrected a timer routine; the program didn't calculate next day
- correctly. (The timer stuff was rewritten in v2.16, but it was very
- poorly tested).
-
- Also, the C code was compiled with full optimization; program got
- 13 Kb smaller.
-
-
-
- o o o
-
-
-
- Version 2.16 (23-Mar-95)
-
-
- The cli door version.
- (Or what the #%& happened to 1994, no updates? Studies, work, studies!!)
- Special thanks to Grant Robinson, he gave me the necessary boost
- to finish this thing.
-
- Check out the about menu, there are two pages now.
-
-
- o o o
-
-
-
-
- Version 2.15 (07-Dec-93)
-
-
- Smarter input analyzer
- ~~~~~~~~~~~~~~~~~~~~~~
- Global War is smarter when it tries to find a match for a country
- name; the final choice depends on the current turn and the actual map.
- Thanks to Per Careberg for this brilliant idea.
-
-
-
- o o o
-
-
-
- Version 2.14 (04-Dec-93)
-
- 3rd public release of GW 2, tested and ready!
-
-
-
- o o o
-
-
-
- Version 2.13 (03-Dec-93)
- (Only for testing)
-
-
- Improved input
- ~~~~~~~~~~~~~~
- Now accepts all characters, including Scandinavian chars.
- Uppercase/lowercase routines (if activated) converts all
- characters correctly (handles ASCII-7/ISO).
-
- Changed BBS title
- ~~~~~~~~~~~~~~~~~
- The "<bbsname> presents" text on the presentation screen
- is converted to uppercase before displaying.
-
- Banner
- ~~~~~~
- Added a "Running on <bbsname>" banner to the World map.
-
- Give continent
- ~~~~~~~~~~~~~~
- This option was "out of order" in earlier versions. Fixed.
-
- Page length
- ~~~~~~~~~~~
- GW gets the actual page length from the BBS.
- (Default 25 lines is used when running from CLI/Shell)
- Thanks to Lars Siden for suggestion.
-
- Save game
- ~~~~~~~~~
- Global War games are now saved after each turn. Some boards
- run unfortunately faulty programs that sometimes crashes the
- computer, and when it happens the current and not-yet saved
- GW turns will be lost. This option will reduce this risk.
- Requested by Rasmus Pedersen. Thanks!
-
- Minefields more dangerous
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- The minefields cause slightly more damage now.
-
- Nuke gives no bonus score
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- The Special Events give no bonus score anymore, it gives
- enough advantage as it is - without the extra score.
- Thanks to Rasmus Pedersen for suggestion.
-
- Improved Rankinglist
- ~~~~~~~~~~~~~~~~~~~~
- Added some code to make the rankinglist look better.
-
-
- Alltimes Highest
- ~~~~~~~~~~~~~~~~
- Total rewrite of alltimes highest. As soon as somebody becomes
- Supreme Commander, all the other players will be notified and
- they may watch all possible information on current player
- standings.
-
-
-
-
-
- o o o
-
-
-
-
- Version 2.12 (24-Nov-93)
-
- Reported bugs
- ~~~~~~~~~~~~~
- I expected that some bugs would be "discovered", and how
- right I was...
-
- Fixed - Negative values input bug
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- As you know, -1 can be read as 65535, it's one and the same
- to the computer. Some players found out that they could
- fortify thousands of armies thanks to this bug!
- Not anymore; it's practically impossible to fool the computer
- with values below zero now.
- Thanks to Tom De Ruyter for bug report.
-
- Fixed - Join team game bug
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- Another GW 1.18d -> GW 2 conversion bug. Caused strange effects
- on the game standings screen.
- Thanks to Ed Dukeshire for bug report.
-
- Harder to score with Specials
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- It's harder to get more than 2 from Special events.
- 1 and 2 points are normal values, 3 is very good and more than that
- is superb!
-
- Added feature!
- ~~~~~~~~~~~~~~
- Players may now choose whether they want to see the game listed
- in compact or expanded mode in the main menu.
- The expanded mode is the old way Global War listed games.
- To toggle list mode, go to Options and press 'L'.
- Thanks to Rasmus Pedersen for this nice suggestion.
-
-
-
- o o o
-
-
-
- Version 2.11 (22-Nov-93)
- (Only for testing)
-
- Fixed
- ~~~~~
- Interesting; two minor bugs were found shortly after the release.
- Despite all testing at the local test BBS. Well, this was fixed:
-
- Fix 1 - always redraw map when needed:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The selected map wasn't redrawn after a player had destoyed another
- player's empire and had exchanged any new commendations, and was
- about to continue the game.
- Incase you didn't understand that looong meaning above, it simply
- says; map gets drawn always when it's supposed to now!
-
- Fix 2: tell'em they can't always give it away:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- When a player was giving away a continent (lots of countries), but
- there wasn't enough fortifications left to do this, there should
- have been a message telling this. The message was there, in the code,
- but it never got displayed (only a weird <Enter> prompt).
-
- More fortifying!
- ~~~~~~~~~~~~~~~~
- Also fixed; fortify can now be done across team partner's countries
- in team games as well as own countries.
-
- Version numbers checked
- ~~~~~~~~~~~~~~~~~~~~~~~
- Oops, the version number checker was out of order in v2.1.
- Works a lot better now, I guarantee. Incase any of you ran GW2
- without converting data files from 1.18d -> 2.1 and got their
- games trashed, I'm very very sorry.
- This won't ever happen again, the version checker makes sure of that.
-
- Reduced chance for Special Events
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The Specials did occur too often, I noticed.
- Chance reduced from 20% to 15% per player and turn.
-
-
-
- o o o
-
-
-
- Version 2.1 (18-Nov-93)
-
- First public release of Global War 2.
-
-
-
- o o o
-
-
-
- Version 2.00r (17-Nov-93)
-
- Dummy game
- ~~~~~~~~~~
- If a player pressed the escape key after B:egin game, a dummy game
- with zero players was created.
-
- Lots of documentation finished.
-
-
-
- o o o
-
-
-
- Version 2.00q (15-Nov-93)
-
- Player can now see team partner's commendations in the Give commendations
- menu. Suggested by Tomas Matuschek.
-
- Rankinglist gets updated right after a special event has occured, just to
- avoid confusion. It used to get updated only after the Attack phase.
-
- Some minor color adjustments made.
-
-
-
- o o o
-
-
-
- Version 2.00p (12-Nov-93)
-
- (A month later - version 2.00o never released)
-
-
- Another break
- ~~~~~~~~~~~~~
- Lots of late evenings at work, I can't do much about it...
-
- The special event ansi pictures didn't look good - I had forgotten
- to put carriage returns at the end of each line!
-
- Multi-run bug
- ~~~~~~~~~~~~~
- Finally smashed that stupid (and very fatal!) multi-run bug.
- Each time a game was deleted from the roster, for eg. a waiting game
- that had been waiting for more players for too long, the program did
- delete the game - but only locally for the actual node! The other nodes
- didn't know about the deletion. When it was time to save the game, the
- whole thing went to nirvana, taking the system with it.
-
- Sorry about the nuisance (only occured on the beta test site, phew!)...
-
-
-
- o o o
-
-
-
-
- Version 2.00n (26-Sep-93)
-
- Improved input part 2
- ~~~~~~~~~~~~~~~~~~~~~
- Added some more code to the Select game routine, it's even smarter now.
- (See previous version history for more about this feature)
-
- Specials
- ~~~~~~~~
- Chance of Special Events to occur has once again been raised. It's now
- 20 % each turn per player!
-
- Game standings
- ~~~~~~~~~~~~~~
- Made several adjustments to the Game standings menu, where I thought
- it was necessary. Anything to get that better feeling...
-
-
-
- o o o
-
-
-
- Version 2.00m (19-Sep-93)
-
- Improved input
- ~~~~~~~~~~~~~~
- Made the "Select game" input routine in the main menu a bit smarter;
- previously when a game number was entered that was more than 10, the
- game always asked for more input. Quite irritating in fact - but not
- anymore. When a game number is entered, the program checks for any
- games that could begin with that particular number. If it only finds
- one game it assumes it's the one the player wants, otherwise it asks
- for more input.
-
- Old gets new
- ~~~~~~~~~~~~
- Replaced some old ugly looking code (written years ago) with better
- and faster routines. For instance the code that reads the
- configuration file (GW.con) was totally rewritten.
-
- The New Game notice
- ~~~~~~~~~~~~~~~~~~~
- Some people complained about the New Game notice that was display
- when a player selected 'B' to begin a new game in the main menu.
- The text will from now on only be displayed to new players and to
- those that have been away for some while (and need a remainder).
- The veteran players will NEVER have to see the text anymore.
-
- Erase minefields... NOT!
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Minefield data was not erased from finished games, which caused
- some funny (harmless) effects; a new game could by chance get a
- "forgotten" minefield data list and - voila! - it had already loads
- of minefields all over the world, even before the game had begun!
-
- Special Events
- ~~~~~~~~~~~~~~
- Testing what will happen to game strategy if special events occur
- more often. Chance is now 10 % per player each turn.
-
-
- o o o
-
-
-
- Version 2.00l (18-Sep-93)
-
-
- The Special Events
- ~~~~~~~~~~~~~~~~~~
- So what's this - something new stuff added?
- Surprise surprise, I'm not going to tell you! But I can guarantee that
- you'll all like it. I have spent many hours to make it look n' feel
- good, as you are used to in GW!
- The only thing I can reveal for you is that the new stuff will add some
- VERY powerful weapons to the game! It certainly brings some new aspects
- to the game strategy.
-
- The chance to trigger a special event is 5 % each turn (so if there are
- six players in a game, it's a pretty good chance that at least one
- special event will occur each day!).
-
- To find out if something special has happened - just read the news!!
-
- There will be more special events added later, but they are all up to
- you to discover...
-
-
- o o o
-
-
-
- Version 2.00k (14-Sep-93)
-
- News
- ~~~~
- Corrected a few bugs in the News module :
- Mission descriptions ended sometimes with "1 turn) 1 turn." which
- didn't look good.
- When a single game had finished, the News told that it was a team game
- which of course was totally wrong.
- Improved some News-messages.
-
- Attack any country bug
- ~~~~~~~~~~~~~~~~~~~~~~
- When I cleaned up some code, I accidentally changed a routine in a
- wrong way; players could attack all countries from any other country!
- That's what I call GLOBAL war!! ;-)
-
- Strange MF text removed
- ~~~~~~~~~~~~~~~~~~~~~~~
- Removed the "Can't display MF on world map" message which came up when
- a player deployed minefields on the world map. The players didn't
- understand the text! (Mines can still be deployed on ALL maps)
-
- GW gets a new timer
- ~~~~~~~~~~~~~~~~~~~
- Totally revamped the date-time routine. The (very) old one was such a mess.
-
-
-
- o o o
-
-
-
- Version 2.00j (06-Sep-93)
-
- We want messages!
- ~~~~~~~~~~~~~~~~~
- Found another 1.18->2.0 conversion bug; players couldn't send messages
- during a game anymore.
-
- Beware of mines
- ~~~~~~~~~~~~~~~
- Finally found the Minefield bug!!
- It caused some very strange (mis)behaviour and was quite tricky to find
- out. Had to do with multitasking (ports, GW-nodes etc).
-
-
- o o o
-
-
-
- Version 2.00i (05-Sep-93)
-
- Bart for president (the vote bug!)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Change vote bug fixed; when the player selected "wait for more players",
- the game said that the player "wants to start asap". This was a GW 1.18->
- GW 2.00 conversion bug, hopefully the only one.
-
- GW Loses weight
- ~~~~~~~~~~~~~~~
- All code optimized with compiler, gained some kbytes. Added some debug-
- routines to help me track any "unwanted features"...
-
-
- o o o
-
-
-
- Version 2.00h (29-Aug-93)
-
- After the summer break, let's get some code done...
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Lots of debug code added, several minor changes made in code.
- Improved multi-gw support (possibility to run several GWs simulta-
- neously, taking advantage of OS multi-tasking).
- Scores.txt looks a bit nicer.
-
-
-
- o o o
-
-
-
- Version 2.00g (May-93)
-
- Another one of those bug-fix versions. Here we go...
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- When a player logged off, Autodeploy didn't deploy minefields if the
- player was in DEPLOY phase. Now it checks both armies and minefields.
-
- Players couldn't change between "Waiting for more players" and
- "Start as soon as possible" in a waiting game.
-
- Minefields didn't work when somebody attacked - players could simply
- walk over the fields!
-
- It didn't look nice when more than 3 commendations of the same type
- were displayed on the screen when taking a new turn. From now on,
- it will only display max 3 commendations of each type, and if there
- are more than 3 commendations there's a brief note explaining that.
-
- I made a little but funny mistake when I polished the attack code;
- if a player destroyed another player the game told that the attacking
- player had killed himself (a suicide!!).
-
- Another change to the minefields. From now on, minefields can be
- deployed on ALL maps - even when the world map is displayed. Just one
- thing; the minefields are not displayed on the world map, but they do
- get deployed.
-
- Minefields removed from Reality level 1 games.
- Level 1 is 'The Original Global War' with no extra features. So if you
- want minefields, choose one of level 2-5!
-
- Thanks for these bug-reports, to Per Careberg and Christian Lizell.
-
-
-
- o o o
-
-
-
- Version 2.00f (23-May-93)
-
-
- A bugfix version - nothing new added
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The following things were fixed :
-
- - No minefields printed on the world map (there's no room for that!).
- Actually, MF deploy can only be done when one of map 2-6 is
- selected.
-
- - A fatal memory bug in the minefield loading routine corrected.
- Could crash the machine. This is the main reason for this quick
- release.
-
- - Corrected a 'layout bug' in Show player info.
-
-
-
-
- o o o
-
-
-
- Version 2.00e (18-May-93)
-
- Minefields
- ~~~~~~~~~~
- Added a new game feature - the minefields. A very powerful defensive
- weapon that can cause severe casualties amongst the enemy.
-
- Made the Autodeploy to work with minefields, just incase a player
- accidentally hangs up. There's a message in the News every time the
- Autodeploy has done something with a player's minefields.
-
- And bugs, bugs....
- ~~~~~~~~~~~~~~~~~~
- Fixed several small, mostly 'visual' bugs that doesn't need to be
- mentioned here.
-
- Rewrote the view-text-file routine, it was a mess (C code from the
- good ol' days when I didn't know better).
-
- Fixed a bug in date/time calculations; sometimes it produced a negative
- time.
-
- o o o
-
-
- Version 2.00a (July/Aug '92)
-
-
- The BIG update from old Global War game format to new, better 2.0 format.
- The new features are underlined, bugs and less important things are not.
-
- Use GWconvert to update your old 1.xx GW.dat file to the new format.
- Because of the complexity of the new Global War, the data file will
- expand about 1.5 KB per game.
-
-
- First: Global War is now a pure XENOLINK DOOR. It will not work with
- any other BBS software. The reason to this is that the ParagonDoor
- protocol, which GW used before, doesn't support all the necessary
- functions that the game will need in its new format.
- The program can still be executed from the CLI.
-
-
- And this is what has been done since the last version, 1.18d:
-
-
- Games can be selected by entering just a number instead of 'S':
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- For eg. to select game 15, press '1'. The program will prompt you for
- the rest of the number - simply press '5' and hit enter.
-
-
- Fortifications can now be: Unlimited OR range from 1-65535.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- New feature in the Fortification phase: fortify across countries:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Players can now move their armies easily from one part of the world
- to another thru a chain of connected countries, owned by the player.
- If the game uses a limited number of fortifications, the program will
- compute the shortest path between the starting and destination countries,
- and thereafter inform the player about the number of fortifications the
- movement would take. The player may thereafter proceed or cancel the
- operation. This feature has been HEAVILY requested by a lot of people!
-
-
- The input routine has been improved. Cursor can be moved by pressing
- arrow keys left or right when running in Xenolink (local or remote).
- The entire input text can be erased by pressing control-X.
-
- Fixed the bug in the routine that checks if a player has reached the
- rank of Supreme Commander. Because of the bug, SYSOPS could almost never
- become S.C's ! (All sysops out there, you can continue breathing now!)
-
-
- Global War now records all scores and ranks in a better way:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Players that have become Supreme Commanders will have a special title in
- the ranking list called "Class x S.C.", where the 'x' is the number of
- times the player has reached the rank of Supreme Commander.
-
-
- Fixed a tricky bug in the routine that deletes inactive players that *could*
- have caused some random gurus sometimes.
-
- Fixed a bug in the GW-MultiRunDoor routines: when the GW node that created
- the MultiRunDoor port finished, the name of the port disappeared (it's
- memory was released). Other GW nodes that tried to access the port started
- to behave strangely, displaying garbage instead of player names and so on.
-
-
- Swap empires with team partner:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This new option is only available in Team games with Unlimited
- fortifications. Expert players should have discovered the swap empire
- technique ages ago (if you don't know the power of this strategy, don't
- expect me to tell it here!). This option was added just to make life
- easier for YOU. You will find the S:wap empires option when you are going
- to F:ortify. Also, please note: this event is stored in the news file.
-
-
- Rewrote the 'Begin new game' procedure. Looks better, more colors.
-
- Rewrote parts of the Game standings menu. Added some ansi gfx.
-
-
- Reality levels
- ~~~~~~~~~~~~~~
- This is a new, advanced option for Global War. Each game has a special
- reality level, where 1 is the same as the good ol' original Global War,
- that is; battles are not particularly realistic. Lots of things depend
- on luck etc. You can play more realistic games by selecting levels 2-5,
- where 5 is the utmost reality level, only recommended for expert players.
- As this part of the game will expand very soon, I'm not going to tell
- you more about it here.
-
-
- The lists of games on the main menu are displayed in a more efficient
- format. Instead of displaying '1 2 3 5 9 10 11 12' etc, the numbers will
- now be displayed as '1-3 5 9-12', notice the difference.
-
- I managed to compress the Global War maps with several hundred bytes
- (totally), which means that the output of maps is now a bit faster.
-
- Improved the ranking list, added some ansi gfx.
-
- Rewrote the Alltimes Highest routine (that's the routine that creates
- the GWalltime.txt file, which contains all Supreme Commanders). It now
- uses more ansi gfx and looks better (I hope!).
-
-
- Sysop cannot see what players do anymore:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- When a user plays Global War remote, the output the the local screen is
- closed. Instead, a status text is displayed and maintained as long as
- the user is playing.
- (This feature will work as soon as Xenolink supports it - currently not!)
-
-
-
-
- Thanks for reading me!
- -janne
-
- ========================= End of document =============================
-
-